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Concept of Training and Development

Question: Depict about the idea of preparing and advancement. Answer: 1.0 Introduction Preparing is a significant piece of any a...

Wednesday, December 25, 2019

The Atomic Bomb Of Hiroshima And Nagasaki - 981 Words

In August of 1945, The United States successfully used the Atomic bomb for the first time in the Japanese cities of Hiroshima and Nagasaki, while over 100,000 people died the greater importance of this moment would be played out in history for decades to come. (Lecture) The importance that the creation of the Atomic bomb gave the world was enough to end mankind if the wrong people were capable of finding out how to use it. It would take only a short amount of time for other countries to gain access of this weapon, and it would begin a new era of fear in the United States. The launching of the bomb gave the United States atomic diplomacy over the world for only a few short years. By 1949, the Soviet Union had successfully created and launched their own atomic weapon, and the Cold War would begin between the two countries. According to the Atomic Archive, the bomb has the potential to destroy an entire city, and to have the after effect to destroy an entire state. (11) The two countrie s both had access to the weapon, and they would both compete to show off their strength in various fields for the next forty years. The amount of fear in the United States that one of the bombs could go off at any second, and end life as they knew it. Also if the United States where to fire the bomb, what countries would immediately go against us and retaliate? This period is directly after World War II, and the U.S. has many allies, but have also likely gained many enemies after using the bombShow MoreRelatedAtomic Bombs On Hiroshima And Nagasaki844 Words   |  4 Pagesdropped atomic bombs over the Japanese cities of Hiroshima and Nagasaki killing nearly 200,000 people. This resulted in Japans surrender in World War II. J. Samuel Walker analyzes this historical event in his book Prompt and Utter Destruction: Truman and the Use of Atomic Bombs. Over the past 70 years’ extensive research has been conducted and there is an understanding that Truman’s decision to drop t he atomic bombs is inconclusive. It is impossible to determine that the use of the bomb was the quickestRead MoreThe Atomic Bomb Of Hiroshima And Nagasaki1302 Words   |  6 PagesAllies almost one week after being hit with two atomic bombs. On August 6, 1945 during World War II an American B-29 bomber dropped the world s first deployed atomic bomb over the Japanese city Hiroshima, wiping out 90 percent of the city and killing 80,000 people immediately. Three days later a second B-29 dropped another atomic bomb on the Japanese city Nagasaki, killing around 40,000 people. (The Bombing of Hiroshima and Nagasaki) The Hiroshima/Nagasaki bombings were necessary because it played aRead MoreThe Atomic Bomb Of Hiroshima And Nagasaki884 Words   |  4 PagesFearful cries spread through the cities of Hiroshima and Nagasaki as the atomic bombs were dropped. Thousands of people were killed instantly, with the rest left critically injured. Eventually, it was measured that 135,000 people were k illed as a result of these bombs. We know that many people were killed. But how and why were the atomic bombs created? Who decided to use them? These questions all contribute to the fact that the atomic bombs impacted the world greatly. It all started when WorldRead MoreThe Atomic Bomb On Hiroshima And Nagasaki Essay1776 Words   |  8 PagesThe use of the atomic bomb on Hiroshima and Nagasaki at the end of World War II was a controversial decision that was made by President Truman. On August 6, 1945, President Truman decided to drop the atomic bomb on the Japanese city of Hiroshima and three days later a second atomic bomb on Nagasaki. It brought an end to the bloody war in the Pacific after 4 years. Making Japan surrender in the face of unimaginable force and significant destruction on Japan’s soil. Nevertheless, Truman’s decisionRead MoreThe Atomic Bomb Of Hiroshima And Nagasaki1515 Words   |  7 PagesResearch Question: Was it necessary for President Truman to drop the atomic bomb in Japan? Was it necessary for Truman to drop the Atomic Bombs on Japan in World War II? On August 6, 1945, the first atomic bomb was dropped by a US aircraft on Hiroshima. This atomic bomb was dropped to force Japan into surrender, this bomb alone destroyed Hiroshima and over 90,000 people were instantly killed in the explosion and an additional 100,000 people perished from burns and radiation sickness. Japan refusedRead MoreThe Atomic Bombs On Hiroshima And Nagasaki1764 Words   |  8 Pagesmake the decision to drop the bombs on Hiroshima and Nagasaki however, President Truman was ultimately the man who made the final decision to launch ‘Little Boy’ and destroy Hiroshima, Nagasaki and their civilians, thus forcing an end to the war. Although there were many alternatives presented to President Truman, it is unknown as to whether they would have actually succeeded in ending the war or producing less casualties. Truman made the decision to drop these bombs in the heat of war but h is justificationRead MoreThe Atomic Bomb Of Hiroshima And Nagasaki1364 Words   |  6 PagesOn the 6th of August 1945 America dropped the atomic bomb by the name of ‘Little Boy’ dropped by the plane ‘Enola Gay’ on the Japanese city, Hiroshima. Three days later on the 9th of August America dropped another bombed called, ‘Fat Man’ on the Japanese city of Nagasaki. A surrender was received and accepted by America on the 15th of August and the war against Japan had ended. Harry S. Truman, the man responsible for dropping the bombs claims it ended the war more efficiently and was in fact theRead MoreThe Atomic Bomb Of Hiroshima And Nagasaki Essay1570 Words   |  7 PagesDespite the extreme devastation, the atomic bombings of Hiroshima and Nagasaki were necessary. The atomic bomb is a weapon unmatched in warfare, rapidly releasing nuclear energy by fission of atomic nuclei. Desperate times call for desperate measures, which is why America chose to unleash its most deadly weapon, the atomic bomb, on Japan. America, who had already fought in World War II for over four years, had no desire to perpetuate the war. When Japan refused to surrender, America was leftRead MoreAtomic Bombs On Hiroshima And Nagasaki1074 Words   |  5 PagesThere are many different ways in which WWII could have ended. Rather than taking the risk of dropping atomic bombs on Japan, many people believe that one of the alternative options would have been much more sensible. The variety of possible options the U.S. could have taken to finish the war have been analyzed for years. Though Truman’s decision to drop the atomic bombs over Hiroshima and Nagasaki is one of the most controversial and debated topics in history, this researcher believes that he madeRead MoreThe Atomic Bomb On Hiroshima And Nagasaki1998 Words   |  8 Pagesto drop the atomic bomb on Hiroshima and Nagasaki? Joon Jung 2/21/16 Word Count: 1848 Section A: Identification and Evaluation of Sources Research Question: Was it necessary for President Truman to drop the atomic bomb on Hiroshima and Nagasaki? Was it necessary for Truman to drop the Atomic Bombs on Japan in World War II? On August 6, 1945, the first atomic bomb was dropped by a US aircraft on Hiroshima. This atomic bomb was dropped to force Japan into surrender, this bomb alone destroyed

Tuesday, December 17, 2019

Essay on Violent Video Games Raise Aggression - 1054 Words

Throughout history man kind has always searched for ways to entertain himself, each time developing new activities and games. Video games have become a very popular way to spend time and have fun from the 1970’s up to now. With new developments appeared different video game genres from adventure to racing, but the violent video games appear to be the most popular ones (Shin, 2003), for example: shooters, fighting and video games where you have to eliminate, destroy, or kill your enemies. Video games have become very influential on children and adults (Stafford, 1999). With violent video games humans are more prone to act aggressively, to have aggressive thoughts and become numb towards violence (Harding, 2009). Apart from these they are†¦show more content†¦Now a day however VDU’s have evolved and we created LCD’s with higher quality and standard giving the opportunity for violent video games to be more graphic and real (Stafford, 1999) like for example â€Å"when characters get shot a large spray of blood covers the walls and floor near the character† (Shin, 2003). The processor of the consoles has also been a key factor to the development of more real-looking violent video games. From Intel’s 4004 microprocessor up to Intel’s core 2 duo E8500 processor we have seen how computers are able to do more tasks in less time. This development has given a way for violent video games to be more free in the sense that more actions can be made, the virtual worlds are bigger and there are more objectives to be done or enemies to be eliminated. C. The impact of the issue Violence in video games has been proved to raise the aggression on video gamers in the short and long term, whether it’s in their language, attitude or actions. Also video games not only cause this but they also decrease prosocial behavior and empathy (Anderson, 2010). Violent video games have been one of the main reasons why students decide to shoot everyone in an educational institution like the well known Columbine Massacre in 1999. â€Å"[They] liked to play Doom (a computer game) in the afternoons†,â€Å"No one can say for sure why...theories including...violent video games (Doom)† (Rosenberg, Unknown). As we can see very clearly violent video gamesShow MoreRelatedThe Effects Of Video Games On Children1742 Words   |  7 PagesVideo games have always been the subject of some type of controversy. Debates exist over whether or not playing them for too long is detrimental to your health, or if they have any positive aspects at all. Research indicates that gami ng for long periods of time is not healthy, whereas light or occasional gaming yields benefits to reactions and skills when working under pressure. However, one aspect of video games always rears its head whenever some empathy-depraved soul commits an atrocity upon innocentRead MoreAffect of Violent Video Games on Children Essays1648 Words   |  7 PagesIntroduction In recent decades, attention has been placed on the influence of violent videogames on the aggressive behaviour of individuals. While some scholars believe that videogames increase aggression amongst children in particular, others claim evidence on the catharsis hypothesis where videogames are argued to be a safe outlet to express aggression (Berger 2002). Although many theories have emerged regarding the influence of violent videogames, the debate continues to be divided between those who claimRead MoreAre Video Games Bad for You? Essay1702 Words   |  7 PagesIntroduction In recent decades, attention has been placed on the influence of violent videogames on the aggressive behaviour of individuals. While some scholars believe that videogames increase aggression amongst children in particular, others claim evidence on the catharsis hypothesis where videogames are argued to be a safe outlet to express aggression (Berger 2002). Although many theories have emerged regarding the influence of violent videogames, the debate continues to be divided between those who claimRead MoreWhy would You Hit Me?1254 Words   |  5 Pagesend was our ‘thing’ when we were younger up until about two years ago. Playing games on the Xbox, games on the Wii, or even games that were online. It would be rare to see a controller on the ground and not in my hand or not seeing my fingers fly across the keyboard as I was fighting an opponent. While sitting on the computer playing World of Warcraft, a level 80-blood elf paladin, running across the realms of the game, defe ating every challenger in my path. Soon then I realized how my vision andRead MoreViolence and Americas Troubled Youth Essays1069 Words   |  5 PagesVideo games have come a long way since the days of Pong. Advances in technology have allowed games to present state of the art graphics and surreal like qualities to its consumers; from four star simulated battle scenes to enhanced real live fire shoot outs. With all these innovations added to violent video games it attracted the visual needs of our teenage youth. Although video game violence has been blamed for high profile school shootings, video games and its creators should not be held accountableRead MoreEssay about Analysis of Article Stop Blamming Videogames720 Words   |  3 Pagesan online source argues that violent video games do not increase aggression in adolescents. The author also insists that gaming is a solitary activity and encourages social interaction by bonding online friendships. This raises many controversies o ver whether or not gaming should be regulated for minors. The author defends main rising arguments feuding over the fact that parents are complaining videogames are just too violent. For one to say that video games are violent one would have to concludeRead MoreEssay on Numbing Violent Video Games934 Words   |  4 Pages Violent Video Games Did you know that video games aren’t just fun and games anymore? It may be influencing your child to hurt others. Video games are very enjoyable, but they are also very dangerous and unhealthy for children. More than 90% of children and adolescents play video games, the majority of those games contain violent content. However, this does not mean all types of video games are bad and that children will only develop bad habits from playing the video games. Video games can haveRead MoreVideo Games Effect On Acts Of Crime And Violence1086 Words   |  5 PagesEnglish 1 Scholars 3 Dec. 2015 â€Å"Are video games linked to acts of crime and violence?† Video games software and hardware are among one of the most used consumed electronic devices. My father would tell me how he and his friends used to play arcade games such as Pac-Man, Space Invaders, and Galaxian in his hometown in Guatemala. I remember I would watch him playing Super Mario 64 on our Nintendo 64 when I was a toddler. Several of my peers grew up playing video games on Nintendo, Sony, and MicrosoftRead More Children, Media, and Violence Essay1431 Words   |  6 Pageschildren are exposed to acts of violence in the media through television, video games, music, movies, etc. alarming results are occurring. The main negative effect being an increase in aggression among youth who are regularly exposed to the media and an increase in violent patterns as they mature into adulthood. If not resolved this problem of violence in the media will continue to push children, youth and adults to acts of aggression such as verbal and physical abuse and other more serious crimes. Re ad MoreVideo Games Effects On Children972 Words   |  4 PagesDictionary, as defined the word video game is an electronic game in which players control images on a television or computer screen. Playing video games is fun that we make as entertainment to divert all the stress and pressure that we have been experiencing. But, video games can have detrimental effects on children, teenagers, and adults when they spend too much time sitting in front of the computer, as they cannot get enough sleep and often times forget to eat. Video games can destroy people’s lives

Monday, December 9, 2019

Preparing to Conduct Research free essay sample

This proposal contains the following: problem statement, research objectives, importance and benefits, research question, hypothesis, variables, research design, selected instrument, sampling method, data analysis, results, and ethical considerations. Research Problem and Purpose Pet Palace is currently experiencing a decline in sales and customer retention. Managers have been told that customers have commented freely about buying pet supplies online because of the ease. This dilemma prompts Pet Palace’s managers to consider becoming an online retailer in addition to its physical location (aka becoming ‘bricks and clicks’). The purpose of the research is to determine if becoming a ‘bricks and clicks’ business will generate more revenue. Specifically, management aspires to learn if the benefits of becoming ‘bricks and clicks’ outweigh the costs. This research will reveal how lucrative adding online sales can be for Pet Palace. Significance, Scope, Magnitude, and Feasibility This research is important because without offering current customers new alternatives and reaching out to new customers, Pet Palace cannot stay competitive in the evolving retail market of pet supplies. Creating an online presence may keep the business one step ahead of its current competition and maximize its percentage of the market share. Generally, becoming a ‘bricks and clicks’ store will not only make the pet supply store more profitable and available, it will allow the business to evolve and grow while increasing exposure and opening up new avenues and ideas for the company to build on. To keep sales and revenue high, Pet Palace must find the most lucrative and low cost way to stay competitive in the pet supply market. To keep up with the opposition becoming ‘bricks and clicks’ may show the fastest and most profitable results. The decision will be based on the outcome of the interviews and the quality of the responses. This research could spark the change necessary to take Pet Palace to the next level. This research has the potential for connecting with other business’ power players and learning insider information about expanding business to include an online presence. Expanding Pet Palace’s horizons to include an online presence has the potential for connecting to a larger, more diverse customer base and gaining maximum revenue. Collecting information from professionals who have encountered the same dilemma is the best starting route. Research Questions, Hypothesis, and Variables This research will answer three questions: 1) What opportunities will come from adding an online storefront? 2) Does adding an online storefront retain and attract customers? 3) Will the benefits of adding an online storefront outweigh the costs? After careful consideration, the research team has hypothesized that becoming ‘bricks and clicks’ will outweigh the costs, and it will add and retain customers. The variables in this research are simple. Does adding an online storefront (independent variable) affect sales (dependent variable) and customer base (dependent variable)? Research Design The design for this research will be exploratory studies, which is qualitative research. Schindler and Cooper (2011) define exploration as: The process of collecting information to formulate or refine management, research, investigative, or measurement questions, loosely structured studies that discover future research tasks, including developing concepts, establishing priorities, developing operational definitions, and improving esearch design; a phase of a research project where the researcher expands understanding of the management dilemma, looks for ways others have addressed and/or solved problems similar to the management dilemma or management question, and gathers background information on the topic to refine the research question. (pg. 719) The research team will expand its knowledge of online sales by interviewing owners or manager s from other companies that are knowledgeable about transitioning into the online marketplace. After thorough interviews of other managers and owners using open-ended research questions, the team may propose to develop an e-mail survey for future participants that were recommended by previous ones. A short, e-mail survey offers the most cost-effective approach to gaining insight and feedback from managers who made the transition. The team approximates the survey will contain five to seven open-ended questions formed from information collected in the previous interviews. Instrument The instruments selected to gather information to benefit the company is semi-structured interviews and surveys with open-ended questions. A semi-structured interview allows the company to produce a list of specific questions they want answered but still leaves some wiggle room. The questions used in this particular interview process are most likely done using the open-ended response strategy. The surveys can be conducted face-to-face, over the phone, or through the Internet. When using open-ended questions in the survey process, it is allowing the participant to elaborate rather than requiring them to have a specific answer. The company chose these specific instruments because they provide information that could benefit the company in the future (Cooper amp; Schindler, 2011). Sampling Method The appropriate sampling method is nonprobability and snowball sampling methods. Non-probability method gives the research more leeway than when the probability method is used. The snowball sampling method happens when individuals are used as they are discovered; they may not have been selected from the beginning. The sampling frame the company will begin with is the local Chamber of Commerce directory. The research team will search out other companies that have transitioned into online sales from the Local Chamber of Commerce Directory. The projected sampling size will begin with approximately 10. The â€Å"leads† the team receives from using the snowball sampling method will determine the sampling size (Cooper amp; Schindler, 2011). Overall Data Analysis Approach Researchers will process the data and feedback received from managers and owners at external businesses. Because of the nature of the surveying, the answers from all of the open-ended questions will be summarized and reported. Because of the small-scale sampling size used, the full answers will be available for executive viewing. The overall consensus will be found and prepared for reporting by breaking the pros and cons into categories, along with the agreement or disagreement with the initial hypothesis. Result Reporting The information collected in this study sorted and reported in break-out categories, listing the pros and cons of Pet Palace becoming ‘bricks and clicks’. The results of this study will also contain the contractual statement, telling Pet Palace’s executives exactly what types of information was collected. Statistical conclusions, applied findings, recommendations, action plans, models, strategic plans, and so forth will be included in the reporting of results at the conclusion of this research (Cooper amp; Schindler, 2011). Ethical Considerations Making sure ethical standards are applied to this project is something this research team must keep in mind. Ethics are norms or standards of behavior that guide moral choices about our behavior and our relationships with others† (Cooper amp; Schindler, 2011, Chapter 2/What Are Research Ethics). The ethical considerations of this research are to ensure no person is affected physically, mentally or emotionally and to be sure that data collected is completely accurate. To offer protection to the participants, there are three guidelines that the researchers will follow: 1) All benefi ts will be described, making sure to neither over exaggerate nor under exaggerate the benefits. ) Participant rights and protections will be explained in detail; it is imperative that each participant fully understands. 3) Obtain informed consent. Acquiring informed consent is completely revealing the course of action for the survey before asking for authorization to continue with the survey. There are some instances when written consent would be needed, but in this particular survey oral consent would suffice. Honesty in research is critical; remaining ethical while conducting this research is imperative to the success of the research and maintaining Pet Palace’s good image. Conclusion In todays fast pace life, people are doing a surprisingly high amount of shopping from the comforts of their own home via the Internet. Pet Palace’s loyal customers have been gracious enough to point this issue out instead of heading elsewhere for their pet products. The voluntary feedback the team received has prompted upper-management strongly to consider entering into E-commerce. Pet Palace’s transition into a ‘bricks and clicks’ business is a large business move; it will not be done without proper research. This research team ensures through this proposed research, the decision to offer Pet Palace’s products via the Internet will not be misinformed. The information collected will determine if adding the option for customers to shop online will not just retain those customers Pet Palace already has, but gain new ones and boost sales. References Cooper, D. , amp; Schindler, P. (2011). Business research methods (11th ed. ). New York, NY: McGraw-Hill/Irwin. Nardal, S. and A. Sahin, 2011. Ethical issues in e-commerce on the basis of online retailing. J. Soc. Sci. , 7: 190-198.

Sunday, December 1, 2019

Shes the Man Comparison to Twelfth Night Essay Example

Shes the Man Comparison to Twelfth Night Paper She’s the Man, a modern film that is based on the plot of Shakespeare’s Twelfth Night. The films connections to the play are emphasized through a number of visual and dialogue references. The film is about a young girl named Viola who is a strong and tomboyish. Sebastian is Viola’s twin brother who is going to be starting school at Illyria. Viola is a soccer player and is driven to pretend to be her brother at Illyria once her schools soccer team is cut. Secretly leaving to go to London to play with his band Sebastian makes it easier for Viola to pull of the scheme. With help from her friend Antonio, she in transformed into a replica of her brother. At Illyria, Violas roommate is Duke Orsino (Channing Tatum), who is a popular guy on campus â€Å"Sebastian’s lab partner, Olivia (Laura Ramsey), develops a crush on him, which frustrates Duke, who likes Olivia. In exchange for Sebastians help in getting Olivias attention, Duke agrees to put in extra soccer practice time with him. â€Å"Sebastian† is reminded, by a message from his mother, about the Junior League carnival that he and Viola promised to attend Duke’s mother is also a part of the Junior League, so he will be there too. Sebastian† is forced to switch between himself and Viola the whole time, while trying to avoid her mother and Monique (Sebastian’s Girlfriend) so that she is not discovered as impersonating her brother. Viola and Duke kiss at the â€Å"Kissing Booth† and makes Duke realize he might be crushing not only on Olivia, but on Viola as w ell. Olivia goes on a date with Duke to make Sebastian jealous, remaining far more interested in him than in Duke. We will write a custom essay sample on Shes the Man Comparison to Twelfth Night specifically for you for only $16.38 $13.9/page Order now We will write a custom essay sample on Shes the Man Comparison to Twelfth Night specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We will write a custom essay sample on Shes the Man Comparison to Twelfth Night specifically for you FOR ONLY $16.38 $13.9/page Hire Writer Encouraged by Viola, she decides to go directly to Sebastian and tell him how she feels to keep Olivia away from Duke because; Viola herself is actually starting to develop feelings for him. The plot becomes complicated when the real Sebastian returns from London a day early. When he arrives at Illyria, Olivia runs up and kisses him. Duke, seeing this, believes his roommate has betrayed him and after arguing with Sebastian kicks him out. Viola stays in Eunices room and oversleeps, causing the real Sebastian to wind up on the field playing in what should be his sisters spot in the game against Cornwall. Principal Gold (David Cross), who has been told of Violas impersonating Sebastian by Malcolm, stops the game and informs the crowd that Sebastian is a girl. The real Sebastian being present instead, he proves himself to be male by pulling down his shorts and exposing himself. Viola explains the situation to Sebastian and they switch places. After, tension is rising on the soccer field between Duke and â€Å"Sebastian† began starting a fight and then â€Å"Sebastian† reveals herself as Viola. She tells everyone her story and tells Duke that she loves him. Everyone at Illyria celebrates their victory over Cornwall, except for Duke who is hurt at Violas dishonesty. She invites Duke to her debutante ball. They meet in a garden and head to the Debutante ball, where they are introduced, come on stage, and kiss. At the end of the film, Viola and Duke are shown playing on the soccer team of Illyria a year later. The characters of She’s the Man are directly utilized in the same manner as in Twelfth Night.